Lesson · phase 1

How Pieces Move

Learn how each chess piece moves, with exercises from a popular Lichess beginner curriculum. Perfect for absolute beginners.

The Rook

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . R . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . K
Rd8+!

The rook moves any number of squares horizontally or vertically. It cannot jump over pieces.

How does the rook move?

k . . . . . . .
. . . . p . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . R . . .
. . . . . . . K
Rxe7!

Capture the pawn! The rook moves vertically along the e-file.

k . . . . . . .
. . R . . . . .
. . . . . . . .
. . p . . . p .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . K
Rxc5!

Capture both pawns! Start by taking the pawn on c5.

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . R . . . p .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . K
Rxg5!

Now move horizontally to capture the second pawn.

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
p . . R . . p .
. . . . . . p .
. . . . . . . .
. . . . . . . K
Rxa4+!

Capture all three pawns! Start with the pawn on a4.

. . . . . . . k
. . . . . . . .
. . . . . . . .
. . . . . . . .
R . . . . . p .
. . . . . . p .
. . . . . . . .
. . . . . . . K
Rxg4!

Now move across to capture the pawn on g4.

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . R .
. . . . . . p .
. . . . . . . .
. . . . . . . K
Rxg3!

One step down to get the last pawn.

The Bishop

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . B . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . K
Bh8!

The bishop moves diagonally any number of squares. It always stays on the same color squares for the entire game.

How does the bishop move?

k . . . . . . .
. . . p . . . B
. . . . . . . .
. . . . . . . .
p . . . . . . .
. . . . . . . p
. . p . . . . .
. . . . . . . K
Bxc2!

Navigate the bishop through a zigzag of captures! Start with c2.

K . . . . . . .
. . . p . . . .
. . . . . . . .
. . . . . . . .
p . . . . . . .
. . . . . . . p
. . B . . . . .
. . . . . . . k
Bxa4!

Continue the diagonal to capture the pawn on a4.

k . . . . . . .
. . . p . . . .
. . . . . . . .
. . . . . . . .
B . . . . . . .
. . . . . . . p
. . . . . . . .
. . . . . . . K
Bxd7!

Sweep back up the diagonal to d7.

k . . . . . . .
. . . B . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . p
. . . . . . . .
. . . . . . . K
Bxh3!

Finish by capturing the last pawn on h3.

Can a bishop on a light square ever reach a dark square?

The Queen

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . Q . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . K
Qd8+!

The queen is the most powerful piece. She combines the rook and bishop, moving any number of squares horizontally, vertically, or diagonally.

How does the queen move?

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . p . . .
. . . . . . . .
. . . . . . . .
. . . . Q . . .
. . . . . . . K
Qxe5!

The queen can move like a rook. Capture the pawn on e5.

k . . . . . . .
. . . . . p . .
. . . . . . . .
. . . . . . . .
. . . Q . . . .
. p . . . . . .
. . . . . p . .
. . . . . . . K
Qxf2!

Capture all three pawns! Start with the diagonal capture on f2.

k . . . . . . .
. . . . . p . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. p . . . . . .
. . . . . Q . .
. . . . . . . K
Qxf7!

Move straight up the file to capture on f8.

k . . . . . . .
. . . . . Q . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. p . . . . . .
. . . . . . . .
. . . . . . . K
Qxb3!

Finish with a long diagonal to capture the last pawn.

The King

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . K . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
Kd5!

The king moves one square in any direction. It is the most important piece. If your king is checkmated, you lose the game!

How far can the king move?

k . . . . . . .
. . . . . . . .
. . . . p . . .
. . . . p . . .
. . . . p . . .
. . . K . . . .
. . . . . . . .
. . . . . . . .
Kxe4!

Walk the king through the pawns, capturing each one. Start with e4.

k . . . . . . .
. . . . . . . .
. . . . p . . .
. . . . p . . .
. . . . K . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
Kxe5!

Keep going! One more step to capture the next pawn.

k . . . . . . .
. . . . . . . .
. . . . p . . .
. . . . K . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
Kxe6!

Capture the last pawn. The king can only move one square at a time!

The Knight

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . N . . .
. . . . . . . .
. . . . . . . .
. . . . . . . K
Nf6!

The knight moves in an L-shape: two squares in one direction, then one square to the side. It is the only piece that can jump over other pieces!

How does the knight move?

k . . . . . . .
. . . p . . . .
. . . . . . . .
. . p . . . . .
. . . . N . . .
. . . . . . . .
. . . . . . . .
. . . . . . . K
Nxc5!

Capture both pawns with L-shaped jumps! Start with c5.

k . . . . . . .
. . . p . . . .
. . . . . . . .
. . N . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . K
Nxd7!

Now jump to capture the second pawn on d7.

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . p . . . .
. . p . . . . .
. . . . p . . .
. N . . . . . K
Nxc3!

Navigate the knight through three captures! Start with c3.

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . p . . . .
. . N . . . . .
. . . . p . . .
. . . . . . . K
Nxe2!

Jump to e2 for the next capture.

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . p . . . .
. . . . . . . .
. . . . N . . .
. . . . . . . K
Nxd4!

Finish by capturing the last pawn on d4.

k . . . . . . .
. . . . . . . .
. . . . . p . .
. . . . p . . .
. . . p N p . .
. . . . p . . .
. . . . . . . .
. . . . . . . K
Nxf6!

The knight can jump over other pieces. Even surrounded by pawns, it can reach any L-shaped square!

Can the knight jump over other pieces?

The Pawn

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . P . . .
. . . . . . . K
e4!

The pawn moves forward one or two squares from its starting position. This pawn has not moved yet, so it can jump two squares forward!

How many squares can a pawn move on its first move?

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . P . . .
. . . . . . . .
. . . . . . . K
e4!

This pawn has already moved from its starting square. Now it can only advance one square.

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . p . . . .
. . . . P . . .
. . . . . . . K
exd3!

Pawns capture diagonally forward, one square to the left or right. Take the black pawn on d3!

How does a pawn capture?

k . . . . . . .
. . . . P . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . K
e8=Q+!

When a pawn reaches the last rank, it promotes to a queen, rook, bishop, or knight. Promote this pawn!

What happens when a pawn reaches the other side?

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . p . . . .
. . . . . . . .
. . . . P . . .
. . . . . . . .
. . . . . . . K
e4!

Advance the pawn one square. Next turn it can capture the black pawn diagonally!

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . p . . . .
. . . . P . . .
. . . . . . . .
. . . . . . . .
. . . . . . . K
exd5!

Now capture the pawn diagonally!

Castling

r . . . k . . r
p p p p p p p p
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
P P P P P P P P
R . . . K . . R
O-O!

Castling moves the king two squares toward a rook, and the rook jumps to the other side. Castle kingside here!

What is castling?

r . . . k . . r
p p p p p p p p
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
P P P P P P P P
R . . . K . . R
O-O-O!

You can also castle queenside (long castle). Move the king to c1 and the rook jumps to d1.

Check and Checkmate

. . . . k . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
R . . . . . . .
. . . . K . . .
Ra8+!

Check means the king is under attack. Move the rook to a8 to put the black king in check!

What is check?

. . . . . . k .
. . . . . p p p
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . R . K .
Re8#!

Checkmate ends the game. The black king is trapped behind its own pawns. Deliver checkmate!

What is checkmate?

. . . . . k . .
. . . . . . . .
. . . . . K . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . R
Rh8#!

The white king controls e7, f7, and g7. The rook delivers checkmate on the back rank!

Piece Values

k . . . . . . .
. . . . . . . .
. . n . . . . .
. . . . . . . .
. . . . B . . .
. . . . . . . .
. . . . . . . .
K . . . . . . .
Bxc6+!

Each piece has a value: Pawn=1, Knight=3, Bishop=3, Rook=5, Queen=9. A bishop and knight are equal. Capture the knight!

What are the piece values?

k . . . . . . .
. . . . . . . .
. . . . . . . .
. . . r . . . .
. . . . Q . . .
. . . . . . . .
. . . . . . . .
K . . . . . . .
Qxd5+!

The queen (9 points) can capture the undefended rook (5 points). Always look for free pieces!

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